Tactical Tuesday with Modern Milsim
Tactical Tuesday is the podcast where we discuss in detail the application of a broad spectrum of actual military (and in some cases law enforcement) tactics to Military Simulation (MILSIM) operations. Our goal is to assist players in formulating more efficient tactics, techniques and procedures that will make them more effective on the MILSIM battlefield.
Tactical Tuesday with Modern Milsim
Tactical Tuesday Episode Thirty-Three - Advanced CQB Tactics, Techniques and Procedures: Becoming More Lethal in Close Quarters
In this episode of Tactical Tuesday with Modern Milsim, we discuss begin our discussion concerning more advanced CQB TTPs. Specifically, we discuss:
- Set-Snap Technique (2:52)
- Plating (4:29)
- Rolling Cover (7:25)
- Flooding Room (9:29)
- Push-Out/Coverman (11:17)
- Push-Up Security (12:38)
- Clearing Obstacles in Target Room (14:05)
- and more.
A new episode of Tactical Tuesdays is typically uploaded on the first and third Tuesdays of each month.
SHOW LINKS/RESOURCES
To learn more about Craig White click HERE.
To find “From Alpha to Omega, A Milsim Tactical Primer and Training Manual” : https://www.amazon.com/gp/product/B07FZ57B23/ref=dbs_a_def_rwt_bibl_vppi_i0
To find “From Insertion to Extraction: Advanced MILSIM CQB Tactics, Techniques and Procedures” : https://www.amazon.com/gp/product/B07THX1CFT/ref=dbs_a_def_rwt_bibl_vppi_i1
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You can also find “From Alpha to Omega, A Milsim Tactical Primer and Training Manual” and “From Insertion to Extraction: Advanced MILSIM CQB Tactics, Techniques and Procedures” at Amazon.com.
TACTICAL TUESDAY WITH MODERN MILSIM – EPISODE 33 TRANSCRIPT
Welcome to another episode of Tactical Tuesday with Modern MILSIM. Through this podcast, we will bring you real world tactics, techniques, and procedures that will enable you to succeed on the MILSIM battlefield. It's time to get ready.
Hello and welcome to episode 33 of Tactical Tuesday with Modern MILSIM. I am your host, Craig White. As always, thank you for being here. Now, today we are beginning our discussion concerning CQB tactics, techniques and procedures.
As previously discussed, this series of episodes is intended to provide a more basic understanding of CQB TTPs. For a more detailed explanation of these tactics, techniques and procedures, check out From Insertion to Extraction, Advanced MILSIM CQB Tactics, Techniques and Procedures now available at Amazon.com.
As before, the topics of this episode builds on the tips discussed in prior episodes. These previously discussed TTPs link with the lessons from this and future episodes to create an overall method for breaching and clearing rooms.
So with that in mind, let's get to it.
So if you've been keeping up with Season Two of this podcast and have been practicing the TTPs that we've discussed in those episodes, you should have a modicum of familiarity with the basic TTPs of CQB and can perform them fairly smoothly. So today, we're going to discuss more advanced CQB tactics, techniques and procedures. These TTPS should allow you and your team to be even more effective while conducting CQB operations.
There is one word of caution here. These tactics have been developed for use in the MILSIM battlefield environment and are not intended for use in an actual, real-world firefight.
As with most CQB TTPs, they're designed to maximize entry team members’ angles of attack while minimizing their angles of exposure. As you recall, angles of attack represent angles upon which team members can cover with fire. In contrast, angles of exposure or angles from which entry team members can be attacked. In urban environments, the problem is that these angles of exposure can be anywhere within a 360 degree sphere around the entry team. Many angles of exposure will be above or below the horizontal. So keep these angles in mind when you're conducting CQB operations.
So the first technique I want to talk about is the Set-Snap procedure. This technique is often used by entry team members to coordinate clearing intersections within buildings. It allows two team members to clear opposing corners while still covering each other's back. It can be used to clear small rooms that are unlikely to be defended (with the attendant greater risk inherent with the lack of support from a full stack). Procedurally, this technique is fairly simple. It is usually conducted in five essential steps.
First, at an intersection or similar location. Second man moves up alongside point man and behind the intersection or areas to be cleared. They want to avoid telegraphing their presence until after the technique is executed.
Second, both point and second, men pie slice or diminish their respective corners as far as safely possible without telegraphing their respective positions.
Third, either point or second man calls “Set”. Alternatively, one of them could lower their barrel, indicating they're ready to go, and then they will execute the procedure.
Then that brings us to fourth. When the other entry team member responds with “Snap”, both men commit to clearing their respective corners.
And then finally, fifth. Once point and second men have cleared their respective corners, either the point man or the team leader, as determined by the teams SOPs, will direct in which direction the stack will move. Use of this technique should allow point and second man to simultaneously clear their respective corners while also covering the rear of his or her teammate.
So that brings us to the next technique, which is Plating. Plating is a technique often used in a rolling fashion to move quickly down hallways containing multiple attached rooms that do not contain objectives. This technique can also be used to quickly search non-essential rooms. It is often used when the entry team is moving to a particular part of a building while conducting a time sensitive mission. Because the time sensitivity of the mission, the team cannot fully clear each room as they pass by it.
Plating is intended to prevent enemy from surprising and eliminating the entry team as it moves along a hallway toward the objective. This technique involves entry team members squaring up room entryway with his armor plates facing toward the inside of the room...hence its name. With this technique, the entry team is trading safety for momentum.
Should there be any enemy in the room being plated, the team member doing the plating is shielding the remainder of the team as they pass by the entry point being covered. If the plating team member is eliminated, the rest of the entry team can use CQB TTPs to eliminate the threat before reviving the downed team member and moving on to the objective.
So this is how the plating procedure works.
First point man typically plates the first room that the entry team encounters. If there are two rooms directly across from each other, point man indicates which room entryway he intends to plate by pointing his weapon at it. By implication, the second man would then cover the other entry point.
Second. Second man then plates the next entry point, either next to or just past the one selected by the point man.
Third, third and fourth men then plate the next entry point past the first and second man respectively.
Fourth. As they reach there their selected entry points. Each entry team member will square up to the entry point to plate or block potential enemy fire from inside the room from striking the stack as it passes behind him or her. The remainder of the stack will continue to proceed down the hall behind the plating entry team member.
Fifth. As their last entry team member in the stack passes each plating entry team member, he or she taps the plating team member on the shoulder. At that point, the plating entry team member rejoins the stack at the rear.
And then six. The entry team will continue this procedure in a rolling fashion as it proceeds down the hall toward the target room.
Should a plating entry team member be engaged by the enemy, the remaining entry team members will engage and eliminate that threat...usually with the use of grenades. Once the threat is eliminated, the entry team reorganizes before pressing forward to the target room.
Think of plating as a rolling stack where entry team members at the front of the stack plate entry points and then rejoin the stack at the rear when tapped by the last team member in the stack that passes him or her by.
So the next technique I want to cover is rolling cover. It is sometimes also referred to as a form of combat clearing. Rolling cover is a slower technique than plating but it makes better use of cover and concealment while clearing rooms on the move. This procedure is often used to cover dead space represented by outdoor windows to a target building or to move quickly down hallways containing multiple attached rooms that do not contain objectives and where the enemy contact as possible, yet unlikely. This technique is used where time is limited and the entry team encounters multiple open doors or windows while patrolling along the outside of a target building or down a hallway contained within it. Each team member approaches the window or doorway in question and using the near edge of the opening as a fulcrum to diminish sectors or pie around the fulcrum to clear the room inside the window or door. Note that this technique is only intended to “quick clear” dead space as you pass it. It is not intended to clear the area around the near hard corners. So here is the procedure.
First, approach the window or entry point by moving along the wall without touching or scraping against it.
Two. When you have reached the narrow angle where you start to see the interior of the room behind the window or door and opposite from your position, use a fast pass diminishing sector or pie slice technique using the near edge of the window or door as the fulcrum for conducting it.
Third, once you reach the 90 degree position relative to the near edge of the window or door, begin moving toward the opposite side of the window or door. as you continue to diminish sectors and slice the pie around the fulcrum to clear the area behind the wall from where you originally started.
Fourth, presuming you reached the opposite side of the window or door without engaging the enemy, continue to move down the wall in your original direction of travel.
And then fifth. As you move down the wall from the window, the next team member of your team or squad repeats the procedure that you just completed.
Flooding the room is one of the most fun techniques you'll end up using to clear heavily defended rooms. This technique is used to clear, heavily defended rooms where other room clearing techniques are proven to be ineffective. It relies on use of multiple grenades to disorient and or eliminate enemy located in the target room. Be aware that this technique will not be effective in every room based on the typical area of effect of grenades in large rooms. This technique will likely clear enemy located near the entry point, but not those further away. The room flood technique seeks to reduce enemy in a fortified room so as to allow friendly forces to clear the remaining portions of the room with limited penetration or dynamic room clearing methods.
So here's the procedure.
First, the point man calls flood room.
Two, the point man throws a grenade into the target room before immediately moving to the rear of the entry team stack.
Third, second man throws a grenade into the target room before moving to the rear of the entry team stack.
Fourth. Third man moves up and throws a grenade into the target room before rotating back to the rear. The stack
Fifth. Fourth man moves up and throws a grenade into the target room before rotating back to the rear of the entry team stack.
Six. This process continues until all team members in the stack have thrown their grenades into the target room.
Seven. Once point man moves back up to the front of the stack, he waits for the grenades to detonate before breaching the target room, while preferably using dynamic room clearing method.
Think of the flood room technique as a conveyor belt of grenade delivery into the target room. Unless the enemy is behind hard cover, most of the enemy within throwing range of the grenade will be eliminated.
The push out/cover man technique is used to provide cover to the entry team stack against potential threats along hallways and to provide support to friendly forces moving along same. The push out/cover man technique is far more effective in wide hallways where the cover man can maintain long lines of sight and firing lanes. The procedure for conducting push out/cover man technique is as follows.
First. Point man or team leader calls “push out”
Two. Point man crosses over to the opposite side of the hallway and against the wall to provide cover along its length.
Third. Upon point man moving to provide cover down the length of the hallway. Second man now assumes the duties and responsibilities of point man of the stack.
Fourth. The stack proceeds down the hallway and past point man along the nearside hallway wall.
Fifth point man remains in position until he can no longer provide a field of fire down the hallway, usually due to entry team members blocking or masking his field of fire, then re-enters the stack at the rear.
This technique is helpful when the entry team is moving down a long hallway with open doors or other cover located more toward the far side of the hallway. It allows the point and second man to put at least two muzzles to cover the long threat of the hallway.
Another technique that is similar to the push out technique is push up security. This technique can be incorporated into either dynamic and or deliberate room clearing techniques. It is usually best utilized where entry team members consist of five or more members as the entry team breaches the target room. The fifth man pushes forward to a position just beyond the entry point of the target room and on the same side of the hallway. The push up or fifth man’s sector or area of responsibility is the long threat down the hallway in front of him to better protect the team from enemy entering the hallway while the rest of the team is engaged in breaching the target room.
Depending on entry team SOPs for re-entering the hallway. The team may exit the room and stack up behind the fifth man as they enter the hallway. In this instance, the fifth man would then assume the duties of the point man. The first person to exit the room will typically tap or squeeze the fifth man to indicate he should pull forward to allow the remaining members of the team to exit the room and stack up behind him. That person becomes the second man and so on until each team member is added to the stack from the rear.
In a variation of this technique, the third or fourth man pulls past the entry point and takes on hallway security. The issue with this variation is that you were removing a man and his weapon from entering the target room and covering their respective sectors.
Then finally, we're going to talk about clearing obstacles in the room. So let's talk about large obstacles along a near wall. The entry team members should not stop if they encounter a large obstacle that is along the near wall. Doing so may prevent the remainder of the entry team from achieving their respective objectives and responsibilities. Doing so may also allow an enemy behind the object to ambush the rest of the entry team. Instead, the entry team member should move to clear the area behind the obstacle using the fast pass pie slicing technique and then proceed to clearing his near corner and or moving to his point of domination in the room.
So that brings us to large objects located deep in a room. Once the entry team members have reached their points of domination and this applies to dynamic room entry and deliberate room entry, or have cleared the near corners, for limited penetration room entry, usually the point or second man will proceed to clear the dead space behind large objects located deep in the room. So here's the procedure.
First. either point or second man will call “going deep” or “moving deep” to notify the remaining team members that he is moving to clear dead space behind the object. As he makes this announcement, the point or second man will also point his weapon at the object creating the dead space before he starts moving.
Second. Point or second man will move toward the object and we'll use diminishing sectors/pie slicing techniques to clear the dead space behind it. At the same time, the next closest entry team member will move with the point or a second man to cover and provide support for him.
Third. The remaining entry team members should shift their points of domination to reduce the risk of friendly fire and to provide better cover for clearing entry team members.
Fourth. Once point and second men clear the dead space behind an obstacle he or she should announce clear to notify the remaining entry team members of that fact.
And then fifth. The two man team will then clear the dead space behind any remaining obstacles in the target room as needed.
I hope you've enjoyed this episode of Tactical Tuesday. Tune in for our next episode when we're going to continue our discussion of more advanced CQB TTPs, Including holding cover. clear and hold and clear on the move. If you have any topics you would like to see covered in future episodes of Tactical Tuesday, please let us know by posting it on the Modern Milsim Facebook page. It was not one of the topics that we already planned to cover. We will likely add it to our ever-growing topic list. If you like this podcast, please subscribe to it on Apple Podcasts, Spotify, Google Podcasts as well as on many other podcast directory. As always, thank you for your support and I'll see you at our next episode. See you then.
To our listeners out there, thank you for tuning in and I look forward to providing you with new episodes every two weeks. If you like what you're hearing on this podcast, please subscribe and provide us with a review. We want to know what you like and how we can improve. You can also contact us on our Facebook page at facebook.com/modernmilsim with any suggestions you may have. In our next episode of Tactical Tuesday, we continue our discussion of more advanced CQB TTPs including holding cover, clear and hold and clear on the move. If you want to know more about application of real world tactics, techniques and procedures to MILSIM, check out From Alpha to Omega: A MILSIM Tactical Primer and Training Manual as well as From Insertion to Extraction: Advanced MILSIM CQB Tactics, Techniques and Procedures. Both books are available at amazon.com. As always, thank you for your support. I'll see you at our next installment of Tactical Tuesday.
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